![]() Example: Character cards defeated in battle. Waiting Room Ĭards that have been retired/used are placed in this area. However, cards in this usually possess support abilities. Character cards placed in this area cannot battle with opponent's Character cards. The two rear positions make up the Back stage. Character cards placed in this area can battle with opponent's Character cards directly in front of them. The three foremost positions make up the Center Stage. Character cards are placed face-up in these areas. Stage Area Ĭonsists of five stage positions. During the end phase, any card in this area is sent to the Waiting Room. Climax Area Ī maximum of one face-up Climax card is allowed in this zone. Cards in this area are placed faced down after trigger checks and cannot be revised or rearranged. Stock Area Ĭards representing "Stock" are placed in this area. When a seventh card is added, the player is forced to level up. This zone can hold up to six cards at time. ![]() When a player takes damage, the amount dealt is then added in cards to this area. Level Area Ĭards placed in this area represent the player's level. Instead, the player shuffles the cards in their waiting room to put back in the deck area. Unlike other trading card games, the game does not end when a player runs out of cards in their deck. The player's deck is placed face down in this area and consists of 50 cards.
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